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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
300
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Posted - 2014.09.22 23:55:12 -
[1] - Quote
It seems that with the push for more frequent updates, the sense of a virtual world is slowly eroding.
There was once a time when EVE's lore was continiously expanded through fortnightly chronicles published on the website, chronicles were published with beautiful artwork through EON Magazine and we'd routinely read live event news (sometimes with no actual event in-game) through the community news. Meanwhile each snippet of Walking in Stations (especially the article published in the magazine more than 5 years ago) brought players just that little bit closer to really involving themselves in this fictional setting.
All of this is gone. We no longer even receive cinematic/lore trailers with each patch.
There are so many lore sections that are out of date in-game. Aside from EVE: Source (which was brilliant) it's apparent there has been a huge shift towards 'all gameplay' and 'no immersion'.
So aside from my concern, what is in the works to help reinvigorate this game's world? What is in the works to entice players to really explore New Eden beyond the appealing gameplay itself?
_Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. _
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
300
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Posted - 2014.10.17 02:39:54 -
[2] - Quote
Kiera Minaris wrote:Tavin Aikisen wrote: All of this is gone. We no longer even receive cinematic/lore trailers with each patch.
Yea, this is one of the things I used to love the most about the patches. Sure what came in the patch was cool, but I used to wait for the video's for each patch
It can even be something as simple as the Apocrypha news bulletins which started with this: REPORT: COMMUNICATIONS LOST WITH ORE SURVEY TEAM IN OUTER RING
I stayed up all night for the entire duration of the patching process just to read each news bulletin which culminated in the loss of an entire planet's population and all the associated political intrigue. This is a primary feature of this game. Even when you're logged out, the world continues without you.
This is a prime example of why I describe EVE Online as a "newspaper". Where any other game is a great novel, the world stops where ever you leave your bookmark. However that newspaper will be obsolete in less than 24 hours and a new one, featuring a literal world of changes, will be ready to read. Possibly reflecting your influence on the world.
Surely these works of fiction are easy to produce? They must be easier than a cinematic trailer.
_Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. _
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
302
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Posted - 2014.10.29 03:26:53 -
[3] - Quote
Nexus Day wrote:Whoa now, you are expecting more than ship balancing and texturing? What happened to player generated content? You want news bulletins sit in a trade hub and deliver it yourselves you lazy bastards.
I'm not sure if this is sarcasm or not. I'm expecting nothing more or less than what was already once provided quite regularly. CCP have separate teams for these items, so your implication that it is additional workload on top of ship balancing and texturing is false.
As for player generated content, it's still there. But there are aspects of the lore which players cannot influence or participate. Our own experiences can become quite meaningless in a lifeless world. NPC interactions and lore provide context, immersion, interest and motivation. A great story and world seeting will be dull if the characters are lifeless and under-developed. Likewise a a poor story and world setting can only be enhanced so much if the characters (or players) are the only explored aspect.
And unless we can actually portray the NPC characters or powers that comprise the lore of EVE, then your suggestion doesn't work at all. Those lore specific characters and entities are only accessible by developers.
It seems you've missed the point entirely. We're not asking for anything new.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
304
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Posted - 2014.11.01 04:14:34 -
[4] - Quote
The current event arc is a great example of the potential we've all discussed here. Allowing players to influence the game's fictional direction, be recognised and see the world evolve.
I didn't participate in any part of the event myself due to time and in-game availability. But being able to read about the events as they unfolded is the definition of immersion. The world is changing, with or without me.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
330
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Posted - 2014.11.17 21:34:56 -
[5] - Quote
Nevyn Auscent wrote:Liuni Kalthis wrote:Personally I'm hoping players will be able to make gates and find new systems to claim and expand the cluster. Make exploring actually exploring instead of grave robbing. Remember WH's. It's only exploring for the first few weeks, then everyone has explored everything. That or it's pure procedural generation so it's not actually exploring anything of substance, just a loot source. Think playing an RPG for the tenth time. The first time you explore everywhere, even the useless spots. By the tenth time you know better than to go down the useless areas that don't give anything, and you've seen them already.
I always wonder why they don't combine both of your ideas. Wormhole space becoming as limited as the wormhole entrances allow? As soon as those wormholes collapse, you're stuck there and forced to self-destruct to return home!
Bit harsh I know. It's a very basic idea. Not too much thought process behind it. Just looking to keep the exploration and expeditionary aspects the key point.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
332
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Posted - 2014.12.02 06:35:23 -
[6] - Quote
Rayo Atra wrote:My stories! The tragic end of some NPC's that never even truly spawned!
You've missed the point entirely. It's about maintaining context within an immersive world.
An anecdote based on an even recently:
-Player A of the Caldari militia encounters Player B of the Gallente Militia
-Player A is destroyed by Player B
-Player B offers a "gf" in local chat.
-Player A responds with something vulgar and refuses to reciprocate the "gf" gesture.
-Player B attempts to point out that "gf" is a form of etiquette
This kind of behaviour is a meta-game etiquette. It's aimed at showing good "sportsmanship" towards an opposing PLAYER (not a character). From a contextual perspective, Player B is probably the most "in the right" because in what logical world would two opposing militants meet after a fight to congratulate the other on a victory as if it was a kind of sport?
And thus players alone cannot maintain context. A minority of role-players will do so with what little resources and ability they have, but ultimately it's up to the content developers to do so.
This is the same reason the "EVE is Real" trailer is so heavily edited. Yes the vocals were recorded in real-time. But where was the off-topic banter? Players discussing real-world events? Players interrupted by real-world events? Those aspects are contextually inappropriate and while great for general player activity, they are not necessarily great for the greater context of a virtual world.
Unlike the Chronicles which were always about regular people in the EVE fictional world, the EVE novels focussed on capsuleer characters. It allowed us to reflect upon and compare with our own experiences. The world dynamically altered to reflect events of the novel which helps the world to evolve as if it were real.
So yes, player activity is great. But it can't be the sole factor. And if your perception of an imagined world is a simple as "an NPC character who never truly spawned" then that's even more reason to inject some life! Because players think that's the only fictional content this game has ever offered... and that's not right. :)
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
343
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Posted - 2015.01.13 22:48:11 -
[7] - Quote
Red Teufel wrote: then they ever had in over 5 years and yet here you are complaining.
Did you not see the examples I posted that no longer exist? How exactly are they hitting it harder than they were in 5 years?
5 years ago we had: -Fortnightly chronicles with artwork -In-game news at least once a week -Lore based/cinematic trailers twice a year -Quarterly magazine which included unique artwork and chronicles (written by fans but processed by CCP)
We had 43 in-game news articles in 2014 compared to 176 in 2013 (Caldari Prime Battle Year). In 2008, a year when the game world was tied in with a novel we saw 133 updates! Including an expansion deployment which saw the game world literally evolve to reflect changes as conveyed in a novel.
Don't get me wrong, I'm absolutely thankful for anything lore related. But to say they are currently exceeding past expectations and that I'm complaining for nothing is not fair at all. I hope, if anything, they are possibly starting to return to previous levels of activity.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
344
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Posted - 2015.01.23 12:49:26 -
[8] - Quote
Delt0r Garsk wrote:Isn't Thera and sleepers stuff all new lore? Or do you mean other lore because you don't care about Wspace?
My initial post preceeded these new lore additions. It's still not close to the original quantity that I previously mentione. But I did acknowledge them later on in a later post.
[quopte]And they stated plainly that the cinematic trailers where costing a fortune in both time and money. And it couldn't really be justified or sustained. [/quote]
I also addressed this too.
Delt0r Garsk wrote:I don't see that as any less than other lore interaction. The vast majority of us don't. So how did you interact with the other lore stuff? I mean a weekly bulletin doesn't really sound like interaction.
It's not just interaction. It's the "life" aspect. It assists with the suspension of disbelief that this isn't a real world. It descripes events happening in an aspect of the game you may not even be able to access (such as planetside) and stirs your imagination.
But I do agree, interaction is better. And many of these live events were interactive. Such as the initial Sansha incursions.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
346
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Posted - 2015.02.23 01:06:23 -
[9] - Quote
Just thought I'd touch base. Lately we've seen some really cool world news updates and Scope videos. For those who were critical of my feedback, what do you think of these recent fictional developments that have been appearing coinciding with the release of Tiamat? Can you honestly say they didn't contribute any further excitement, immersion or any other feelings? :)
Personally it was a more noteworthy release than previous. I haven't actually been playing a lot recenlty due to real life commitments, but being able to read fictional world news, as well as player driven news, whilst out of game is exactly the magic I've been referring to all along. This game world lives with or without you and simple touches like these Scope videos are fantastic.
The most noteworthy feature of the current scope videos is that they are more inclusive of capsuleers than ever before. We've seen player characters referenced by name and their theories discussed. 
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
348
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Posted - 2015.03.29 11:56:22 -
[10] - Quote
Nevyn Auscent wrote:Problem is it's nothing to do with live events. Live Events are about players interacting with the Lore, and helping shape it, which requires the Devs to take part. Player run events and Null alliances are just sandbox content. We aren't complaining at lack of sandbox content, just at the lack of interaction with the lore.
And a great example of heading in the right direction is the recent scope videos. These are a combination of player and lore/NPC interactions. Shows we're really part of the universe, not just playing within it.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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